So I'm posting under my real name -- you have to stand up to this type of thing or it will continue. And every company will become EA so that can compete... Remember, you can't spell ExploitAtion without EA.
Here's my story from front to back, I'll let you decide who's the insane one here. I just listed several of the incidents that led up to my dismisal that I assume were the reasons. Laughingly, I don't really know the exact why -- I never got one from HR and my boss just said the last item was the "last straw." However, I skipped many colorful and fleshing out stuff that shows you the culture of EA, e.g. the Executive Producer of the project hung a neon sign in the team area that said "Open 7 days" and constantly sent out emails to the whole team saying that he'd see them over the weekend. Or the meeting five months before the ship date where they were trying to tell everyone that weekends from then are were mandatory without actually saying it. There was never discussion on cutting stuff or adding resources to complete the game, it was always about working longer and harder.
I joined EA through Maxis, I definitely didn't want to work for EA but Maxis was different and seperate when I joined and the lure of working on a new SimCity geared to consoles was just to great. I spent a year working on two different projects at Maxis that ended up being cancelled (because of lack of management support -- our work was the best I'd ever seen). I was constantly praised, received off-cycle raises, produced tons of prototypes, and rarely worked more than 40 hours a week and never more than 50.
Then it happened -- Maxis was moved to EA redwood shores. Drawn into the mothership. I didn't want to move so I gave them a huge list of "must-have" things or I wouldn't move. They wanted me badly and met all of those desires. They made extra-sure to keep me quiet about what I got because the deal was one of the top 10 for the studio (we're talking above six figures here just for the relocation package...).
Coincidentally, when the move happened they cancelled SimCity again, and put me on another project (The Urbz). And I do mean PUT me on -- I was never consulted, talked to, or anything. One day my new manager came over, told me he was my new manager and gave me a pile of work...
Now, I was peeved this happened, at least they could've asked me to go on the project. I really didn't want to -- they worked hard the year before to ship the product and I didn't want to get sucked into that mess. (Now I wish it had only been as hellish as the year before -- everyone agrees it got MUCH worse and will be MUCH worse the next round).
Well, I started cranking out work on the new project doing great stuff, however, their tracking system was different than I was used to and I was pulled into a meeting for being "late" on a task. It took me a week to do a "3-day task" that I didn't estimate (but even if I had, I would have screwed it up also -- there was no research done into the impact the task would be). After discussion, it became clear that what I really did was do a three week task in one week (I had been informing my "swat lead" all along about why it was taking longer. Apparently that information wasn't propigated to my supervisor.) And if I had been empowered to do even an afternoon's worth of research I would've estimated a month for the task... So after that discussion with my supervisor, we worked out the proper reporting channel and things moved forward again. It was changed into me reporting directly to my supervisor. This was the first sign of trouble.
Time passed and I was pulled into another meeting with my supervisor to discuss the "issue" from the previous day. This was on wednesday, on Monday I had worked a 14 hour day to clear stuff off my plate before a build was due so I put in the effort to get it done. The next day I was called at home at 11:30am to come in, there was a problem with one of the other builds because of some of my work. Yup, I had overslept and missed the "you must be in by 10am no matter what" deadline that was in effect, but I had also been up until 7am with a sick daughter. So I came in quickly, fixed the problem (it was in code that I had done a month before and had never been tested on that platform...), gave the fix to the person who owned the platform and asked him to inform me if there were any problems. This was all finished about 1pm. I then worked through the afternoon untill 6:30pm and was falling asleep at my desk so I decided to leave, and did (yup that was about a 7 hour day -- I work through lunch to spend more time with my family. However, I felt that was PLENTY given how long I'd been in the night before and the fact that I could no longer work due to fatigue). Well, the next day I was ripped into because a build for that platform didn't happen on time. Yup read that again, I was blamed for a platform that wasn't my responsibility, AND get this -- my fix worked, but I was yelled at for not staying until the build was done and verified. I didn't even know there was a build. Sign number two of trouble. I explained all this to my supervisor during that meeting and he seemed perfectly fine with the explaination.
Well, a few weeks pass, and some bug shows up in my code at 10pm (yup I had left at 7 or 8, I was trying to only work about 40-50 hour weeks and was keeping up with my schedule by working at breakneck speed -- but there was no way I was working on weekends which you were required to do if you were "behind"). I got a call from another team member asking if I knew what a certain problem was, it clicked, and I gave him a solution that worked, over the phone, in under 15 minutes. Well, the next day I was pulled into another meeting with my supervisor and got yelled at for not being there. He said (even though he denied it in a later meeting) that he didn't have issue with the quantity or quality of my work (in fact he praised the quality of my work) but said that someone in my "senior" position (my title was only Software Engineer not Senior engineer but I've shipped a lot of titles and been in the industry for about 6 years) should be available a lot more at "this time in the project" in fact I should be working at least 12 hours a day, which I said was completely unaccetable. I'd do the work given me but I certainly wasn't going to sacrafice my family, and certainly not that early in the project. It's ok (not really, but it's a common consesus) to work those kinds of hours the week before a major deadline (E3, alpha, beta, final) however outside of that 10 hours a day should be the absolute max.
Warning sign number three...
Then I received a call at 10:30pm on a Saturday night to come in and fix a problem immediately. Well, I was asleep -- my daughter had actually gone to bed early and my wife and I took advantage of that and crashed. Well in the morning when I checked my email (after hearing the message) they had fixed the problem within an hour. I assumed this was going to be a big problem with my supervisor, so on Monday the first thing I did was email HR and schedule an appointment to discuss the communication issues I was having with my supervisor.
I talked to the head HR person because the regular one wasn't available and she wanted to set up a meeting between me, my supervisor, and our HR person. Apparently she already had an appointment with my supervisor that afternoon and would convey the information.
Well, that meeting happened and everything seemed to be cleared up. The communication problems were going to be solved by a clearly defined task list that "had to be done" by Friday with the posibility of it changing if higher priority things came along. In the words of my supervisor "This is a very aggressive schedule are you sure you can get it done -- it will require a lot of extra hours." I agreed to it, partially to clear the air between us and partially because it was now late in the project and we had to ship the pig.
Well the week cruised by with me not hearing a peep from my supervisor except in reply to almost daily status reports I was sending him (on my own perogative, to forestall any suprises). I worked my butt off and completed the list. I had several "great job" emails from my supervisor during this time.
Then things went nuts. On monday, when I came in, I was pulled into a meeting (on 5 minutes notice) with my supervisor and our HR contact. Apparently my work the week before was "unacceptable." I got everything done on the list, but I didn't get every single new thing added by everyone else. Now we had discussed this in the previous meetings and I wasn't supposed to prioritize stuff from anyone except from my supervisor, and he also said we'd talk if something new was supposed to replace anything on my must do list. Neither of these things happened. So the new stuff (only a couple trifing things that I had already almost completed that monday before the meeting) wasn't complete.
It was a suprise -- I did what they asked, and was yelled at for it. I was "supposed" to have completed every little thing extra. And, both the HR guy and my supervisor lied that that was what had been discussed at the last meeting. I couldn't believe the bold faced lie, so I capitulated saying that I must've misunderstood and apologized.
The weirdest thing in this meeting, which I now understand is "stock EA" was the attitude of the HR contact. HR is supposed to be the employee's advocate, they are supposed to try to keep people and work things out. However, that is not at all how he acted, in fact he asked me several times to "just quit" He also said that if I didn't turn around and show more "commitment" to EA I would be punished "up to and including termination." I was stunned. I had kicked ass and worked my heart out for this project, created tons of great code, fixed some of the worst horrible mess I've ever seen (that codebase is the worst quality I've ever seen in my life, bar none. And I thought I had already seen the worst twice before at different companies.).
My supervisor said that the only way he could continue to work with me was if I fully commited to shipping the game and would do whatever it took to do so. I capitulated again -- at this point there were two weeks left, so it was time to dig down anyway. So I promised him and then I worked like an idiot.
From then until ship was hell. Many nights working till 4am when we finally had the ok to go home, only to be expected to return by 10am. I did it all, cranked out the last bits of work, found some vicious bugs, cleared my bug list constantly. I.e. was the perfect psycho worker. Then we hit final and things started to calm down a bit, then we were in CQC (EA's Corporate Quality Control, you have to pass testing there for 7-10 days before you can submit to Sony, Nintendo, and Xbox to get their approval for manufacturing). Things would heat up and we would crank stuff out to resubmit to CQC so we could make our ship date. During this time we also had our studio test department banging on the game and they would find stuff for us to fix that we'd choose wether or not we'd put in a new build to CQC (because we didn't want to "reset the clock" in CQC and miss our ship date). One of these issues was mine, one of the guys on the team could reproduce it, so I (and another teammate) figured it out, created a fix and sent it to the other guy to test (as he wasn't around much -- this is that time of the project were some people work like crazy and others play games). He dropped by at one point to tell me how the fix acted and it sounded perfectly correct, however I was busy getting the fix into a build so I didn't visually verify it on his system at that moment. This was around 2pm. After getting it ready for the build I tried to catch him to see the problem, and he wasn't around so I emailed him to tell me when he was back so I could just do the sanity check that the fix worked (I had told my supervisor that I'd be sure it would work on that guys machine, the guy told me it had, but I was paranoid and I wanted to see it). Well 7pm rolled around and he still wasn't back, so I went home.
The next day I was publicly reamed via email. Notice that I said the next day -- I wasn't called about any problems nor emailed that night. There was NO attempt to contact me at all that there was a problem. I didn't find out until 11am the next day when my supervisor wrote the flaming email. Apparently the fix wasn't acting EXACTLY the same on his machine there was a slight difference and my supervisor was pissed. I finally got to see it on the guys machine, studied the code found a minor change to make it work on his system put it in the build and had it all ready. This fix was then integrated into a build for CQC days later. I.e. there was no time pressure for it. I was never told that it had to be done "that day no matter what" and it wasn't even verified for a couple days.
However, that was the "last straw" per my Supervisor and I was terminated over a week later at 5pm on a Tuesday... I was told I could "voluntarily resign" but I turned that down. Why hide what was happening? I don't see how it could possibly look bad for me, in every case I did what was asked and more. It was always just interpreted in the worst possible way. I always thought my explainations went over well, but apparently I was supposed to know everything about the project so that I could know my place in it, and spend my copious free time at work figuring out when all the platforms were being built, watch the "leads" to make sure they get their stuff done (because it's not their fault if it doesn't), etc... Just insane.
I was never given a formal reason why I was fired, nor did they go through any of the companies official "personnel improvement plans" or any other such stuff that they saw the do before firing someone.
I chaulk it up to personality conflict with my supervisor -- he was a work-a-holic who chose the company over his wife and kids. He worked insane hours 7 days a week. I refused to do that and prioritize my wife and daughter over work. That never sat well with him.
My wife believes that I was terminated because they feared I'd lead a revolt. My supervisor repeatedly told me to work long hours to be an example, and I replyed that that was immoral and setting the wrong example...
All in all, I'm now happy I was fired. I've actually shucked the stress I was under (and I was under contract because of the move package so leaving wasn't an option, and I didn't want to -- I wanted to fix things from within.) I've been able to spend lots of quality time with my wife and daughter and repair those relationships from the "EA smashing" they received.
Well, hopefully I find work soon and put this mess behind me. I do love the gaming industry. Some companies are bad and some teams are bad, however, EA is evil.
-Joe Straitiff
formerly Software Engineer III
of EA formerly Maxis
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November 11 2004, 01:54:23 UTC 7 years ago
Best of luck! I think we have a lot of company.
Anonymous
November 11 2004, 11:49:23 UTC 7 years ago
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November 11 2004, 05:17:06 UTC 7 years ago
A little bird told me:
They used to work very closely with the rest of the team, but once Maxis moved to EA, the testers got thrown into the general test pool with the rest of the [2nd class citizens].
Imagine going from an integrated part of the team to being almost completely cut off by inefficient bureaucracy.
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November 11 2004, 02:06:51 UTC 7 years ago
Hey there
Hey Joe, I don't need to be public either but I worked with you at Midway Games West. I'd ask how it's going but I think I know. Anyway, just wanted to let you know that you did the right thing. I only wish that Ricky Gervais would come in and film a documentary of EA's inner workings so that everyone could see how it really is.Yeah, once your manager has it in for you there's pretty much no way to get around the fact that they're going to look for reasons to be displeased. Add in the fact that even EA's HR isn't on the side of the worker and you've got no one to make things right. But my experience as of late is that it's a coder's job market at the moment, so you should have no trouble - hope this posting doesn't give you trouble with non-EA entities...
Anonymous
November 11 2004, 02:48:29 UTC 7 years ago
Re: Hey there
whoa!! its a mgw reunion!joe, sorry to hear of your dealings with ea..
-the coder whose office was next to josh's
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November 11 2004, 04:38:15 UTC 7 years ago
Thanks!
November 12 2004, 16:32:08 UTC 7 years ago
It's not just this week
The only difference this week is persons have come forward to speak up and be counted. The EA-haters have been around for far longer.7 years ago
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November 11 2004, 05:08:28 UTC 7 years ago
Anyway. If you're not completely burnt out on games, I think we've got a few programming positions open on Tomb Raider... :D
jnutter @ crystald.com
November 11 2004, 17:13:18 UTC 7 years ago
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November 11 2004, 11:47:11 UTC 7 years ago
screw EA.
Anonymous
November 11 2004, 13:59:20 UTC 7 years ago
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November 11 2004, 17:08:54 UTC 7 years ago
Hi Honey! Hi Joe
Am replying to my wife's comment above. Thats a first.Hey Joe, its Wombat ringing in. Aloha! Yeah, you have hit the nail on the head and managed to avoid exageration. Good luck with your post EA life, its still a big industry and there are a lot of good places to work that just dont have a big shiny campus. I was so sick of it I moved us all up to Montreal to work for Ubisoft (which I am loving. Hey look, snow!). I do not see any chance that the EA management will ever choose to change their ways unless forced to. I was laid off from EA for daring to send an email about the 'non-optimal' way games were being made. I was immediately hired into Maxis and for a while things were good there, the long hours were there too but there was an attitude of working to reduce that problem with the old time managers. But the mandate from EA central committee to crush the workers eventually supplanted that. Any manager who fought it was let go. That message was very clear to the survivors. If you get into a conflict with your supervisor you are screwed, regardless of your contributions.
Anyway, anybody reading this should know that there is a good life out there, but you have to go looking for it. Don't let the bastards suck out YOUR life.
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November 11 2004, 16:39:15 UTC 7 years ago
November 12 2004, 10:18:18 UTC 7 years ago
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November 11 2004, 17:09:53 UTC 7 years ago
I read both stories in full and it's pretty shitty to think that this happens. From what I read you did everything you could have - even things that weren't your blame and you're not alone by the looks of it. Lets hope EA gets some bad press for this just to pull em up a bit.
Oh just as a sidenote, I *REALLY* hate that challenge everything logo (its the annoying whisper), bugs me to death that you can't skip it. So for that and their treatment, fuck them!
Good luck in finding a job!, lets hope the next one realises the true value of your work and stick with your family priorities. Jobs come and go, families are forever.
November 12 2004, 10:22:10 UTC 7 years ago
Funny thing about that logo -- imagine hearing it 40-50 times a day, day in day out... Ugh. I always used to joke about it... "Challenge everything except your boss or the long hours"...
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November 11 2004, 18:02:31 UTC 7 years ago
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November 12 2004, 22:21:18 UTC 7 years ago
November 11 2004, 18:44:08 UTC 7 years ago
super_nyanko is right. You are in good company. I doubt it will be long before you find a new gig somewhere that actually respects their employees.
I mentioned this over in ea_spouse's journal, but I recently had a phone interview with EA/Tiburon. I'm glad this story was blown wide open, for my sake and everyone elses.
Anonymous
November 11 2004, 19:21:51 UTC 7 years ago
EA Canada any better?
I was hoping to grab a co-op placement at EA Vancouver or Montreal next Sept. for my term but now I'm questioning that after having read ea_spouse's and now this journal.Is EA Canada any better in its practices??
Anonymous
November 11 2004, 20:15:08 UTC 7 years ago
Re: EA Canada any better?
You can always hire someone like me to come beat the living fuck out of your managers for a small percentage of your wage. Ill make sure theyre hospitalized and everything ;)Former EA employee
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November 11 2004, 19:58:02 UTC 7 years ago
this made the maxis fun and games email thread
and so did the ea_spouse oneNovember 12 2004, 09:54:47 UTC 7 years ago
Re: this made the maxis fun and games email thread
I used to work at Maxis too. I quit when I realized I was getting waaay too burned out, and that was before they instituted mandatory 6 day work weeks! Quitting was a great decision. I'm so happy not to be working there anymore. I don't regret it in the least. :)The only thing I miss is the Fun'n'Games list!!
The Maxis mgmt was so terrible. No one knew how to manage a project there. I had heard Luc was supposed to be good, but he and Dom turned out to be absolutely clueless about how to lead a team.
I'm a tech manager now: I love my job, love my boss, treat my team right, we kick ass.
Joe, hope you find a job soon. Good luck!
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November 11 2004, 20:04:56 UTC 7 years ago
Former ATTWS employee
I was in a kind of a similar situation, crappy company, management with it's head up it's rear-end and nowhere to go for resolution. The ship was sinking and all they did was rip up planks from the hull to add to the top.I was there for seven years and watched the company go from one of the highest rated places to work in the Puget Sound area to an environment where perhaps 50% of the employees were on stress-related leave or on anti-depressants just to cope. I was eventually terminated after coming back from stress-related leave after requesting re-training over a six month period verbally and through e-mails. Then after termination they contested my unemployement benefits and one, then I had it overturned on appeal. Eventually my benefits ran out, I had to sell a lot of my possesions, then found work with another company only to quit there because of similar problems. No unemployment, no job, relying on food stamps and the goodwill of friends and family to spare a few dollars here and there until I get back into the work force. This country's companies have way, way, way too much say in an employee's life both on and off the job. I hope they all burn in hell. I wish worse for upper management. Far worse.
Anonymous
November 11 2004, 22:46:51 UTC 7 years ago
Re: Former ATTWS employee
ATTWS dude,you mentioned the disease brought in by new management devouring what was once an employee-friendly company. Ive read the EA spouse blog too. Unfortunately, these problems are not limited to the west coast--trouble is brewing with bad employee policies at prominent developers in the eastern half of the country as well. the threat of tearing down a great company from the inside due to brutal management practices, long hours forced even when a ship date isnt near but the bosses dont do it themselves, holidays slashed to nothing, no post-deadline flexibility on workdays even after you have devoted 14+ hrs in a 24 hr period to getting work done. And you are supposed to just be happy that you have a job. People have families, or at the very least a gf!
Young guys want to get into the game industry so badly that they will sacrifice themselves for long hours (after an older guy who protested gets fired). For now, companies have an eager pool of scabs that do not know what they are getting into. This is what keeps the ball rolling, that and so few people are willing to take a stand against uncool management practices. I read about how the states are becoming so that 50-hour work weeks are the norm across all industries. Try games! Sux!
I think unions are bad for the economy, but maybe if all the newbies were educated by us veterns before getting into it, and current employees took a stand, this couldnt happen? No new blood? Thoughts?
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November 11 2004, 20:24:12 UTC 7 years ago
At least your positive
I heard from friends your getting canned had to do with a teamwide house cleaning. You picked a bad time to be in the spotlight. I heard others were let go too.Anonymous
November 11 2004, 20:31:18 UTC 7 years ago
What he says is true
I worked for EA for 5 years, and quit about a month ago because I couldn't handle the stress that the long hours were putting on myself and my family. I rose through the ranks quickly there but, like Joe, always tried to prioritize my wife and kids over my job. I was able to pull this off fairly well, as I was an efficient worker and did a good job, so it was hard for them to complain. But I too had conversations with executives about "just being around more" and "showing some face time on weekend" and this kind of thing - ie, they wanted me to be there even if I didn't have anything to do.Like was written above, I have no problem with crunch time when it's regulated and expected (before a big milestone), but EA has absolutely no problem sending their workers through hellish hours for an entire project. My last project there was about 20 months, and we crunched for about 12-13 of those. And by crunch I mean 6-7 days a week, 60-70 hour weeks easy. And they don't compensate their workers in a way that you might expect(except the bigwigs). They're big, flashy, shiny and rich... but their domination of this industry simply will not last if this is how they treat the only resource that truly matters to a software company - the people. And the hysterical thing about it all is they fancy themselves the #1 people company. I think they got the word "people" mixed up with "shareholder".
Anonymous
November 16 2004, 06:49:53 UTC 7 years ago
Re: What he says is true
"... they fancy themselves the #1 people company"The quote is correct, they do fancy themselves the #1 people company, BUT EA's meaning of the quote is to hire (buy) the #1 people into the company. It has nothing to do with treating their current employees as #1. This is what I learned from my visits to HR when I was graciously offered the option to 'leave on my own terms' (Read: Fired, very similar in circumstances to Joe).
I too worked for EA, for almost 8 years. I won't say don't work for EA, that's a personal choice. But I also don't recommend it to anyone. So to anyone thinking of working for EA, first talk to as many people as you can who you trust or know that have, or do work for them. The words of wisdom and pain in these postings are true.
It's hard to bite my tongue while writing this so it's a good thing I'm typing not talking. If you don't look out for yourself, just know they won't, and that they honestly don't care! Most people are there to build their resumes and move on themselves before they burn out.
Anonymous
November 11 2004, 21:50:40 UTC 7 years ago
Interview for Game Developer
Hey Joe, we'd like to interview you for a news story in Game Developer Mag. Can you drop me an email at ahandy at cmp dot com?Anonymous
November 12 2004, 03:25:55 UTC 7 years ago
Re: Interview for Game Developer
You guys? The same people that rate EA as a top publisher? How unbiased can you be?7 years ago
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November 11 2004, 21:59:31 UTC 7 years ago
good to hear
Joe-Sorry for posting anon, but I don't have a LJ acct. I stumbled across this page from slashdot and you definitely have my sympathy. From what I've read, some of these big game companies treat their employees like total shit. It's unfair to make your employees put in hours like that on a consistent basis. If it's right before a big deadline or something, then sure...I'd have no problem with putting in some extra hours. But CONSISTENTLY working 12-14 hour days, 6-7 days a week? No fucking thanks.
I'm glad you stood up for your convictions. My father recently found himself in a similar situation while working at Honeywell (in a totally unrelated position). Came back from disability after getting surgery, and was immediately put on a PIP because his boss was bitter about the leave. Worked literally every day for months, and was discharged on bogus claims that he didn't meet his PIP goals. Let go with a weak severence package and a pat on the back for working there for over 15 years. Did he take it? Nope. He hired a lawyer and is now in a legal battle over the dismissal.
Regardless, I'm glad you stuck up for what you believed in. Companies will try to stiff over their employees if people keep rolling over when they're asked to do more and more work. It's people like you who make a difference. Keep on truckin'.
November 12 2004, 10:29:12 UTC 7 years ago
Re: good to hear
Thanks!Anonymous
November 11 2004, 22:03:17 UTC 7 years ago
former ea domestic partner
Yup, he got fired too, a couple of months ago, for ridiculous reasons. Seems like there was a huge rash of firings around that time. Incidentally, shortly thereafter, I heard a news report (http://www.fool.com/News/mft/2004/mft04102017.htm) stating that EA wasn't going to meet its fourth-quarter projections.I think that EA needed to thin out its overstuffed ranks and probably decided that, from a stockholder viewpoint, terminations look a lot better than layoffs. Has EA rehired to fill the positions of any of the employees it recently fired?
Anonymous
November 11 2004, 23:40:30 UTC 7 years ago
Re: another former EA veteran
All the horror stories about EA are true. After a prominent game dev company that I worked for folded, I was recruited by EA (EA is always recruiting and tries to blow tons of misleading sunshine up potential candidates' butts), with promises of a great career, chance for advancement, etc. Before accepting, I brought up the horror stories about long hours during the course of an entire project, and the rep, the senior producer, the design director, and the project director all told me that they had lessened the excessive crunch time with improved management techniques. So, not having another offer and admittedly getting very nice day-one compensation and benefits, I accepted the job.It took less than a month from my first day to see all the lovely promises were nothing more than BS. Bad communication, horrible organization, long, mandatory hours, last minute, major design additions after design lockdown, irresponsible timelines, etc. etc. After nearly eight months of this hell, I quit. I was one among 35 people who quit over the course of eight months on the project I was on – 35 people quitting from my team alone. My exit interview was bitter, and the funny thing was the temp HR gal who interviewed me, and the tech director who "escorted" me out, were just as disgruntled as I was. EA blows and is not indicative of many game dev houses.
Luckily, I was recruited from EA to work at a great company, which I'm at now. It helps to have another option to fall back on when quitting. However, my wife told me that if I stayed at EA, that I should quit after our title shipped. It just wasn't worth giving up my life, and I agreed with her wholeheartedly. My last couple of months at EA I actually told my director that I could not work Sundays and that Saturday was only a half day for me. I was not popular with the higher ups, but since they cannot legally do much without raising a bunch of red flags at the California Labor Commission (that’s why we never filled out time cards and management emails never made mention of “having” to work long hours and weekends), they never said anything. Plus I got my work done in time.
The sad bottom line with EA is that they will never "get it." They are currently in a position where they are losing all their senior talent. Games like Medal of Honor: Pacific Assault, Golden Eye: Rogue Agent, and Battle for Middle Earth are all behind schedule because of not only very poor management, but because they lose people throughout the development – a lot of people. They bring in fresh, inexperienced meat from the local colleges and that poor sap has to try and figure out what the previous guy was trying to do, all the while under the pressure of getting things done quickly so people like Bing Gordon and Larry Probst can give their kids Acura NSX's and BMW's and tout their importance to the industry riding the blood and sweat of their minions. Both MoHPA and GERA are two years late, no matter what their spin doctor executive producers say. The poor saps that are working on those projects have been in crunch for nearly 2 years. BfME has been in crunch since May - which is a record low crunch time for EALA. However, they have pushed back their release date 3 times, mostly because they keep losing people and can't manage worth a damn.
Bottom line here - only accept a job at EA if you have absolutely nothing else on the horizon. While there, look for something else and build your resume. Unless you enjoy working 80+ hours a week and being a yes-man (or woman) to a bunch of clueless execs, EA is not a place for you or anyone with an ounce of self respect.
Anonymous
7 years ago
Anonymous
7 years ago
Anonymous
November 11 2004, 23:33:37 UTC 7 years ago
Glad I Didnt Work There
I had gotten a call several years back from an EA HR person to work in texturing and modelling. At the time I was dating someone so I didn't fly out to Florida for that interview. Shortly afterwards, my girlfriend and I broke up. Since then, part of me has always kicked myself for turning down an interview with a company that I was long familiar with. I can remember some of their first titles for the C64.All I can say now is that I am glad I did not fly out there for an interview. Many years later I can finally rest my mind that I turned down what I considered to be an 'opportunity of a lifetime.'
EA will not survive long if the majority of their employees are that disenfranchised. They wil have to do some major restructuring once their game titles falter in the quality department.
November 12 2004, 00:08:04 UTC 7 years ago
Good job
I'm glad to see that you didn't pussy out. The more vocal people can get about EA, the better. Combine this with the Sega NFL 2K5 sales coming damn close to Madden and the $30 for the next Madden, I see EA in a heap of trouble in the months to come.EA Canada recently came to speak at my girlfriend's university. She's a psych major, but loves games, so decided to go to the presentation. Right there it revealed a lot of their policies. There he admitted most of their ideas are from swallowed up companies and you should expect to work long hours. I guess it means the new recruits they are trying for are people who lack self-esteem and don't care about going home at night.
I hope you find new work, soon, or you might end up like OddTodd.com.
Anonymous
November 12 2004, 18:29:51 UTC 7 years ago
EA Going Downhill.
Quick...think of the last EA game that wasn't a sequel or a licensed product.Exactly.
I think the foundation at EA is starting to crumble. You can see it in the way the quality of their sports titles has started to drop (http://www.netjak.com/review.php/480) off (http://www.netjak.com/review.php/742), the way Sega's discounted sales have started eating into theirs. The way online play in any EA game sucks. The way EA tries to counter not having original game content by adding in more and more EA tracks...it's like every game there has a template now.
The cracks are showing, and the non-sellout review sites are pointing them out. If EA stops acting like assholes, maybe they can save themselves before people decide to tear the whole thing down.
November 12 2004, 00:47:45 UTC 7 years ago
November 12 2004, 01:59:03 UTC 7 years ago
BTW, nother theory
I would guess that, if you were as highly paid as you imply, your new boss had it in for you from the start because he had to reduce operating costs. If you were producing outstanding work but being treated in a fashion that was increasingly likely to get you to quit, I would blame finances more than the potential that you might "lead a revolt". Since there's no unions or whatever and this EA outcry wasn't in existence yet, I doubt they felt you could influence other employees much. Considering that they have never indicated that they care about the feelings of employees.Anonymous
November 12 2004, 03:12:41 UTC 7 years ago
You guys should have a read if an aussie perspective interests you
You are linked on the front page of http://sumea.com.au toohttp://sumea.com.au/svotes.asp?id=39
Anonymous
November 12 2004, 05:31:28 UTC 7 years ago
Typical EA
This is typical EA. They create 180+ person teams, build the product in 4 months, all the while burning their teams to a crisp. EA Redwood Shores, EA Maxis, EA LA - all the same. The most recent games where this development 'strategy' has been implemented are Third Age, Joe's Game, and Bond Rogue Agent. There is a 20% turnover rate at EA, though I think it is a lot higher. It is correct that HR is on their side, because they are flooded with green candidates willing to do anything to get in the game industry. The problem is that there are people at EA who buy into this milataristic way of development, and spend 24/7 there to support the 'EA way'. The people that buy into this mentality are promoted to managers, and it is their job to set an example by being there. This will never change unless there studios are torched.Anonymous
November 12 2004, 20:55:40 UTC 7 years ago
Militaristic
Easy now. I'm in the military. We recognize the importance of taking care of your troops: can't accomplish the mission without them.Anonymous
7 years ago
Anonymous
7 years ago
7 years ago
Anonymous
7 years ago
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